![]() They used their rings to ensure everything remained in its place. The predominant legend is that, long ago, Arceus created Hoopa to be Stewards of Space, much like Celebi were created to be Stewards of Time. No one is entirely sure where Hoopa came from. The User's Defense is lowered by one stage. As part of this Move, the user may teleport behind their intended target. Moves, Abilities, and Capabilities with the Interrupt Keyword automatically fail when used in response to Hyperspace Fury. As part of this Move, the user may first teleport a distance equal to the user's Teleport capability before using Hyperspace Hole.Įffect: Hyperspace Fury never misses. Moves, Abilities, and Capabilities with the Interrupt Keyword automatically fail when used in response to Hyperspace Hole. The user may close the portal as a free action on his or her turn.Įffect: Hyperspace Hole never misses. These two squares are considered adjacent for Movement and for targeting. Once per scene, as an Standard Action, the user may choose to link two spaces no further apart than his maximum Teleport distance. New Capability: Portal (Written with the help ofĪ Pokemon must have the Teleporter Capability in order to have the Portal Capability. Overland 5, Levitate 6, Sky 6, Jump 4/4, Teleporter 6, Power 12, Intelligence 6, Reach 2, Darkvision, Telekinetic, Telepath, Portal, Fortune Upon reverting, it may choose to permanently replace a move it knows with Hyperspace Fury. This move does not count toward Hoopa's normal move limit so long as Hoopa remains Unbound. Special: Hoopa Unbound gains access to the move Hyperspace Fury immediately upon changing formes. Functionally, this ability is similar to a Mega Evolution, except it requires the Prison Bottle instead of a Mega Ring and does not prevent you from Mega Evolving another Pokemon in the same battle. Hoopa's true power can be unleashed if the Trainer possesses a Prison Bottle, which can be used to transform Hoopa into its Unbound Forme. Overland 2, Levitate 6, Jump 1/2, Teleporter 4, Power 3, Intelligence 6, Reach 2, Darkvision, Telekinetic, Telepath, Portal, FortuneĪthl 2d6+2, Acro 3d6, Combat 3d6+2, Stealth 6d6+1, Percep 4d6, Focus 4d6Ġ3 Psyshock, 04 Calm Mind, 06 Toxic, 10 Hidden Power,11 Sunny Day, 12 Taunt, 15 Hyper Beam, 16 Light Screen, 17 Protect, 18 Rain Dance, 20 Safeguard, 21 Frustration, 24 Thunderbolt, 27 Return, 29 Psychic, 30 Shadow Ball, 31 Brick Break, 32 Double Team, 33 Reflect, 41 Torment, 42 Facade, 44 Rest, Thief, 48 Round, 52 Focus Blast, 53 Energy Ball, 56 Fling, 57 Charge Beam, 60 Quash, 63 Embargo, 68 Giga Impact, 70 Flash, 73 Thunder Wave, 77 Psych Up, 85 Dream Eater, 86 Grass Knot, 87 Swagger, 88 Sleep Talk, 90 Substitute, 92 Trick Room, 98 Power-Up Punch, 100 Confide.īlock, Covet, Drain Punch, Dual Chop, Fire Punch, Focus Punch, Foul Play, Gravity, Gunk Shot, Ice Punch, Knock Off (N), Last Resort, Magic Coat (N), Magic Room, Recycle, Role Play, Shock Wave, Signal Beam, Snatch, Snore, Thunder Punch, Trick (N), Uproar, Wonder Room (N), Zen Headbutt (N) But if a Trainer manages to locate the right item, then perhaps the Avarice Pokemon's true, terrible power can be unleashed once more. Once a Pokemon of immense power, Hoopa's true abilities were sealed away long ago. Its greed knows no bounds, and legends speak of it absconding with entire islands in order to claim the wealth they hid. Hoopa is a Pokemon that appears in many legends, often as a trickster spirit or being of avarice.
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